[iDC] Anyone using SL
Alan Sondheim
sondheim at panix.com
Thu Jan 7 06:28:35 UTC 2010
On Thu, 7 Jan 2010, Jean Burgess wrote:
> Hello all,
>
> Can you indulge me in doing a quick and unscientific survey?
>
> How many of you know any SL users who you did not first encounter in SL, and
> who are not primarily in some way professionally interested in the potential,
> uses or implications of SL (e.g. for education, marketing, research)?
>
I've known a number of artists beforehand who are in SL - but they're
interested in the creative (artistic) uses of SL - which include, of
course, architecture, performance, dance/choreography, sculpture,
interactive works, and so forth.
What's interesting about your question - if someone's _not_ interested in
the uses or implications of SL, he or she would most likely either leave
or gravitate towards the sexual/communal areas. There's not much reason to
be there otherwise. RPG absorb almost all of the online/virtual world
audience - which is given something to do/accomplish - and community or
sex or relationship is built on or through that.
- Alan
> Because for whatever reason, I don't know anyone who fits that description,
> several years on. Wondering if my experience is unusual or not, before taking
> the next step in logic...
>
> Best
> Jean
>
> On 07/01/2010, at 7:50, Alan Sondheim <sondheim at panix.com> wrote:
>
>>
>>
>> Hi - I just want to point out that uploading textures and movements etc. is
>> extremely easy in SL, as is creation - I could literally show you in five
>> minutes! As far as 'our sense of ourselves' is concerned - you can either
>> think of being in SL as an interactive (cinematic) diegetic - or spend a
>> while there; like driving a car it takes a bit of time to feel comfortable.
>> It's a lot easier than a MOO. What some of us are interested in, by the,
>> _is_ the feeling of the real (however defined, that's a long story) in SL -
>> if we want just straightforward fantasy, we can run to Avatar (instead of
>> running an avatar (sorry)).
>>
>> - Alan
>>
>>
>> On Wed, 6 Jan 2010, Cynthia Beth Rubin wrote:
>>
>>> HI All
>>
>> At the recent DAC conference (Digital Art and Culture), Sneha Veeragoudar
>> Harrell and D. Fox Harrell gave a great paper on some of the issues
>> surrounding SL. (Exploring the Potential of Computational Self-
>> Representations for Enabling Learning: Examining At-risk Youthsʼ
>> Development of Mathematical/Computational Agency)
>>
>> Although they are specifically addressing the issues of "at risk" teenagers
>> using Teen Second Life (TSL) the concerns that raised by Sneha and Fox
>> pertain to all of us. The teens in their study were uncomfortable taking
>> on new identifies, especially when those identifies fit certain
>> stereotypes.
>>
>> SL is a strange paradox in that it tries to mimic the real world in many
>> ways, but forces us to enter this world by giving up the one thing that
>> gives us grounding: our sense of ourselves. While no doubt many people
>> welcome this, I am among those who find this bizarre and less than
>> appealing. We do not all want avatars - we want other means to break into
>> new experience that SL almost offers, but not quite. What I want from SL,
>> or any VR experience, is a lack of reality in the world itself, while
>> keeping a sense of myself. I want the opposite of SL. And I want an easy
>> interface to be able to creative rather than just experiential, which
>> includes being able to easily import fanciful colors, textures and 3D forms
>> built in whatever software works for my own creativity.
>>
>> This is reminiscent of the history of so much software. Developers begin
>> with a narrow focus - remember the early digital imaging software when
>> "PhotoMac" and "Photoshop" were supposedly only for manipulating
>> photographs, with great color control but no layers, no easy interface for
>> creativity. All of that was left to "Pixel Paint" and "Studio/8" , which
>> had layers from the start, as well as opacity changes (even in 8 bit) and
>> all kinds of interesting tools to prompt creative play. Eventually the
>> behemoth Adobe bought up or drowned out every one else (but Painter), and
>> the success of Adobe Photoshop is that it promotes creativity and invention
>> while still providing the basic tools for those who just want to crop their
>> photos.
>>
>> I am guilty of not exploring the creativity within SL - and I do understand
>> that there are workarounds, but it is my understanding is that constructing
>> in SL is cumbersome. I have other things to do while I wait for a desktop
>> VR interface that will fit into my ongoing workflow. And this includes one
>> in which I can really share and communicate with others - in whatever form
>> they choose to present themselves.
>>
>>
>> Cynthia Beth Rubin
>> http://CBRubin.net
>>
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