[iDC] Can DIY education be crowdsourced?

Nicholas Mirzoeff nmirzoeff at gmail.com
Wed Sep 7 20:24:37 UTC 2011


Anyone that needs to ask "what has Brian Holmes done?" should go and do some research and not engage in flaming.

Nicholas Mirzoeff
Department of Media, Culture and Communication,
NYU,
239 Greene St, 7th floor
New York, NY 10012
Blog: http://nicholasmirzoeff.com/RTL
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The New Everyday: http://mediacommons.futureofthebook.org/tne

On Sep 7, 2011, at 3:43 PM, Anya Kamenetz wrote:

> Well, if you're going to toss about words like "builder", "maker," and "naive",
> John Bell has built a tool and platform for learning, which we're currently discussing to generate new ideas.
> Phillipp Schmidt has made a tool and platform for learning, which I'm currently participating on.
> Neither of them are corporate.
> What have you built to make the Internet better for radical education? What's your project?
> a
> 
> 
> On Wed, Sep 7, 2011 at 3:23 PM, Brian Holmes <bhcontinentaldrift at gmail.com> wrote:
> I don't have any such orthodoxy. I just have an opinion on your apparent
> naivete. The Internet is good for a lot of things, but as time goes by,
> more and more of them are corporate. To make it good for radical
> education is actually a project that interests me. However, the
> discussion in this thread just replicates the protocols of Web 2.0
> infotainment, a narcissistic hook and a very superficial format for
> learning. Let the maker and the user beware.
> 
> best, Brian
> 
> On 09/07/2011 01:56 PM, Anya Kamenetz wrote:
> > Brian,
> > doesn't your participation on this email list violate your orthodoxy of
> > the skin-to-skin holy transmission of knowledge?
> > a
> >
> > On Wed, Sep 7, 2011 at 2:20 PM, Brian Holmes
> > <bhcontinentaldrift at gmail.com <mailto:bhcontinentaldrift at gmail.com>> wrote:
> >
> >     This is a timely subject just as public education is getting axed all
> >     over the world. It will be the final victory of the bosses: without
> >     books, without attention span, without ideas except those piped in by
> >     the media and above all without others, control will be complete.
> >
> >     You'll get the source without the crowd, perfect sterility.
> >
> >     I submit that the chance to escape from total fear and submission
> >     depends on having some contact to another speaking body in the room.
> >
> >     But probably the apolitical designer types can get two or three weeks
> >     work making edu-sites for future capitalist game robots!
> >
> >     good luck, BH
> >
> >     On 09/06/2011 11:13 AM, John Bell wrote:
> >      > Yes, I think identifying and distinguishing types of peers is an
> >      > important aspect of the kind of system I'm talking about.  The part
> >      > that's problematic is--without falling back on external validation
> >      > like degrees and academic positions--figuring out which people are
> >      > which type, and what the scope of the types are.  For example, I just
> >      > did something similar for a proposal as part of the
> >      > Mozilla+Journalism project where I was trying to identify commenters
> >      > with expertise in different fields so they could add annotation to
> >      > mass media articles.  In that system a commenter could claim a level
> >      > of expertise when they made a comment and a trust metric would adjust
> >      > their long-term credibility based on how other users rate that
> >      > comment.  It's a refinement of the old Slashdot karma model, but one
> >      > that seems useful in this situation.
> >      >
> >      >
> >     (http://www.nmdjohn.com/2011/08/05/moznewslab-week-4-pitching-reposte/
> >      > if anybody is curious.)
> >      >
> >      > But I think there are limits to how much participation can be
> >      > incentivized without ending up back at cash, which I suspect
> >      > introduces its own problems.  Look at the situation with Wikipedia
> >      > where they rewarded participation by turning users into bureaucrats,
> >      > creating a system that's often accused of being petty and detrimental
> >      > to the health of the project.  Amazon's biggest reviewer is widely
> >      > regarded as untrustworthy by people who know who she is, writing
> >      > reviews of books that she clearly hasn't read (those who don't
> >      > recognize her of course don't know this, and Amazon doesn't expose
> >      > enough information for casual users to reach that conclusion on their
> >      > own).
> >      >
> >      > So the question I'm left with is how to create incentives that go
> >      > beyond status in the internal community.  Can external incentives be
> >      > used without creating the equivalent of Warcraft gold farmers?  What
> >      > would they be?
> >      >
> >      > - John
> >      >
> >      > On Sep 5, 2011, at 6:02 PM, Anya Kamenetz wrote:
> >      >
> >      >> Really interesting stuff, John! Definitely agree with you on the
> >      >> "necessary but not sufficient" formulation.
> >      >>
> >      >>>> But the issue we’d like to discuss with the list is what a
> >      >>>> system with the same goals--ongoing, deep evaluation of complex
> >      >>>> learning--would look like if it were designed to work on the
> >      >>>> same scale as, say, the Khan Academy.  Is peer feedback
> >      >>>> sufficient to meet those goals?  If so, quality would somehow
> >      >>>> need to be controlled so that it doesn’t turn into a stream of
> >      >>>> YouTube comments, and if not some other method would have to be
> >      >>>> used to deal with large volumes of students.
> >      >>
> >      >> What strikes me is that there are different types of peers--some
> >      >> peers perhaps more equal than others. In a community of practice
> >      >> model there are fellow beginners, who have one type of feedback to
> >      >> offer, then there are people just ahead of you--like the sophomore,
> >      >> junior, senior to your freshman, who have a different type of
> >      >> feedback (less grounded in immediate understanding of what you're
> >      >> going through and more grounded in knowledge and experience), and
> >      >> then graduate student/TA/professor with a more sophisticated
> >      >> offering still.
> >      >>
> >      >> One can imagine a scalable system that incentivizes feedback
> >      >> according to the experience and sophistication of the person
> >      >> offering it, and thus its likely value to the user. Maybe it's a
> >      >> "freemium" model where learners give and receive feedback freely as
> >      >> a condition of participation up to a certain level of experience,
> >      >> and the most experienced participants receive other kinds of
> >      >> incentives (even money?) in exchange for offering the most
> >      >> detailed, sophisticated, time-consuming forms of feedback. I often
> >      >> think back to my summer studying capoeira where the most
> >      >> experienced students took on more and more responsibilities
> >      >> instructing the beginners, as an honor--but only the mestre gets
> >      >> paid.
> >      >>
> >      >> Of course there are other technological ways of encouraging quality
> >      >> control on a large system that depends for its value on freely
> >      >> offered feedback. These are all over the net. TripAdvisor, Amazon,
> >      >> eBay, Quora, Yelp are all good examples--Yelp in particular, again
> >      >> for the way it incentivizes its best providers of feedback, making
> >      >> them a recognized part of a community, allowing the raters to earn
> >      >> ratings. LinkedIn with its endorsement structure another one to
> >      >> look at. Maybe you need a system of badges, tags or profile
> >      >> keywords so you can ask a native Brazilian to read your Portuguese
> >      >> paper or a nationally ranked chess player to check out your game or
> >      >> someone with a stellar Github rating to look at your code. a
> >      >
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> > --
> > *New ebook!** *The Edupunks' Guide <http://edupunksguide.org/>*
> > Fast Company column* Life In Beta
> > <http://www.fastcompany.com/user/anya-kamenetz>
> > *Tribune Media column* The Savings Game
> > <http://www.tmsfeatures.com/columns/business/personal-finance/savings-game/>
> > *Book* DIY U: Edupunks, Edupreneurs and the Coming Transformation of
> > Higher Education
> > <http://www.amazon.com/DIY-Edupunks-Edupreneurs-Transformation-Education/dp/1603582347>
> > *Blog* DIYUbook.com <http://diyubook.com/>
> > *Twitter *@Anya1anya <http://twitter.com/#%21/anya1anya>
> >
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> -- 
> New ebook! The Edupunks' Guide
> Fast Company column Life In Beta
> Tribune Media column The Savings Game
> Book DIY U: Edupunks, Edupreneurs and the Coming Transformation of  Higher Education 
> Blog DIYUbook.com 
> Twitter @Anya1anya
> 
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