[iDC] The SL Unleashing.

micha cardenas / azdel slade azdelslade at gmail.com
Tue Jan 12 04:51:27 UTC 2010


Hi all,

I just wanted to chime in quickly, because I'm swamped this week... Thanks
for mentioning my work earlier, I really appreciate it. (and liz, i'm a
she!  ;-)  )  Stephanie mentioned to me that I should pop in here and the
discussion has been very engaging already.

It seems like this is often a problem new media artists are faced with, or i
feel faced with, is wanting to engage a critique of technology by using that
technology, and the danger of advertising that technology or being the
avant-garde that leads to later commodification. I see often in San Diego
these cheap little minicars with GPS audio tours of the city and think of
how locative media has been commodified that way. Or the other day I bought
my first online video through amazon because I couldn't find episode 12 of
fringe anywhere else, and it was exactly like all the other sites,
megavideo, etc, except with a $2 charge. In that case, the pirates
totallypaved the way for a profitable service and amazon reaps the rewards.

So I often find people looking at my work and thinking I love second life or
I'm promoting it in a way. But I still hope that I can subvert the original
intention of these technologies for something I think is more ethical or
positive. Like when I used an HMD in my performance, all the ad's for HMD's
are military guys training for warfare, not transgender / transexual people
developing new genders. Or similarly with the Transborder Immigrant Tool, I
think we're using the GPS system, deployed by the US military, to subvert
borders, not exactly their intended use.

I have a lot of strong critiques of linden labs, but my hope is that they're
just the AOL before the Internet, as I wrote in this series of articles:

http://arsvirtuafoundation.org/research/2008/08/01/_a-warcry-for-birthing-synthetic-worlds_-part-1/
http://arsvirtuafoundation.org/research/2008/08/08/_a-warcry-for-birthing-synthetic-worlds_-part-2/
http://arsvirtuafoundation.org/research/2008/08/15/_a-warcry-for-birthing-synthetic-worlds_-part-3/

and that soon we can all move towards opensim and a distributed, more
"democratic" or horizontal metaverse where we control the servers and all
kinds of new possibilities will open up.

Until then, I still use SL largely for a question of audience. Its hard
enough to get people to an event in SL, I think (and when they do show up
the sim crashes), than to get them to reconfigure their viewer to log in to
Opensim.

I just try, when I talk about my work, to talk about the critiques, how SL
can be a space of freedom with regards to gender or bodies, but it can also
be a space of hyper racism and sexism without consequences, and it can be a
great space to build your dreams for fee, but it is also a hyper commodified
space where most people buy everything including their eyes and skin. But of
course no medium is without problems, or platform, I guess a big part of the
question is how well our work brings the inherent
inconsistencies/contradictions/conflicts/joys in things to life...

Ok, once I get through more of this week I'll chime in on the discussion of
DAC...

Thanks!!!

  micha



2010/1/11 Mechthild Schmidt <mschmidt at nyc.rr.com>

> LL gives all academic and not-for-profits a 50% discount on land/island
> purchases.
> That is quite a discount. Most other cost (outside of advertizing) such as
> services, objects, scripts are sold by other SL members not by LL.
> The pennies of upload costs for media do not deserve mention.
>
> I believe LL should be a 'model citizen' and promote fair working
> conditions (I'm sure someone from LL is following this topic).
> But (unless the transgressions are egregious) I do separate the company
> from the product they make.
> While wondering myself if SL has stagnated in their development or made
> unwise turns in their management philosophy, I feel there is too much
> Linden-bashing in these posts.
>
> So I feel compelled to come to the defense of SL:
> To me SL is a wonderfully creative tool with a very low learning curve for
> basic tools.  I do not expect Maya functionality in a real-time app. The
> camaraderie was mentioned already. SL brings together like-minded people
> across cultures (though anglo-american dominated). It is far from perfect,
> but it has much potential if the development keeps up with other virtual or
> social media platforms.
>
> I find it actually quite a compromise between commercialism and altruism. I
> do not know of another platform with that extent of functionality,
> popularity, accessibility etc that has the option to be free of charge at a
> low level. I know WOW has free servers - but you do not own the assets, a
> hugely important aspect to me.
>
> Yes, I have a laundry list of complaints - but bottom line LL provides me
> with a very affordable, creative tool that they support and develop. Of
> course they have to have commercial clients. It would be naive to think they
> could exists from just the artistic and academic community alone, such as
> Allan's $14 or my own frugal ways. In fact we are piggy-backing on the
> financing of the likes of IBM.
>
> So let's play nice and share some of our ideas and playbor.
> (For the record - nobody pays me to write this)
>
> Best,
>
> Mechthild Schmidt
>
>
>
>
>
> Mechthild Schmidt
> Degree coordinator, Clinical Associate Professor
> Digital Communications and Media
> McGhee Division, New York University
> 726 Broadway, #669
> New York, NY 10003
> mschmidt at nyu.edu
>
>
> --------------------------------------------------------------------------------
> on cost of climate bills:
> *“... take into account ... the cost of inaction, which is the extinction
> of the human race. Period.” *
> *Kevin Parker, global head of **Deutsche Bank*<http://topics.nytimes.com/top/news/business/companies/deutsche_bank_ag/index.html?inline=nyt-org>
> * **Asset Management, who tracks climate policy. *
> *http://www.nytimes.com/2009/12/09/science/earth/09cost.html?th&emc=th*
>
> --------------------------------------------------------------------------------
>
>
>
> On Jan 10, 2010, at 11:33 AM, Lynn Hershman wrote:
>
> The original linden folks were committed to the arts and offered student
> art competition with not only free land but $5000.00 prizes.  Also helped
> in an installation at the Venice biennalle,
> San Jose tech museum and my installation at sf moma.
> I am not sure if this continued when the new administrators  came in.
> Simon Biggs wrote:
>
> I am not aware of Linden sponsoring any academic institutions or research
> projects. However, they do make free land available for one off
> time-limited
> educational activities. I considered that as a taster to attract deeper
> (paying) involvement, but perhaps it is part of a larger marketing
> strategy?
>
> Best
>
> Simon
>
>
> Simon Biggs
>
> Research Professor
> edinburgh college of art
> s.biggs at eca.ac.uk
> www.eca.ac.uk
>
> Creative Interdisciplinary Research into CoLlaborative Environments
> CIRCLE research group
> www.eca.ac.uk/circle/
>
> simon at littlepig.org.uk
> www.littlepig.org.uk
> AIM/Skype: simonbiggsuk
>
>
>
> From: helen varley jamieson <helen at creative-catalyst.com>
> Reply-To: <helen at creative-catalyst.com>
> Date: Sat, 09 Jan 2010 22:22:04 +1300
> To: 'idc' <idc at mailman.thing.net>
> Subject: Re: [iDC] The SL Unleashing.
>
> linden must also benefit enormously from all the academic research
> that's been done into/around SL; i wonder, does linden fund/sponsor
> anything, or are the universities/researchers paying for their land etc
> as well as donating the research?
>
> helen
>
> ricardo at ambriente.com wrote:
>
> Hello Everyone,
>
> I'm not on Second Life although I'm one of those people who created an
> avatar long ago and didn't return to it.
>
> I'm writing now, because when I read about critical artists using SL,
> I'm
> dumbfounded by the lack of criticality toward Linden Lab, their
> treatment
> toward employees and that artists using SL are uncritically contributing
> to a commercial product with questionable ethics.
>
> I'm largely writing from the position of an educator who has seen
> talented, young students eagerly take jobs with Linden Lab only to be
> overworked and underpaid - taken advantage of for lack of professional
> experience.  Linden Lab has a history of hiring young talented college
> graduates, paying them a low salary and demanding well over 8 hours a
> day.
>  Kids stick with the job, because they think it will lead them
> somewhere.
> I find this treatment of young artists entirely unethical.  And it's
> disappointing to here of critically engaged artists using a corporate
> platform without a critical perspective toward the corporation that they
> are playing tribute to by contributing to its environment and popularity
> while it mistreats its employees.
>
> ricardo
>
>
>
> --
> ____________________________________________________________
>
> helen varley jamieson: creative catalyst
> helen at creative-catalyst.com
> http://www.creative-catalyst.com
> http://www.avatarbodycollision.org
> http://www.upstage.org.nz
> ____________________________________________________________
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-- 
micha cárdenas / azdel slade

Lecturer, Visual Arts Department, University of California, San Diego
Artist/Researcher, Experimental Game Lab, http://experimentalgamelab.net
Calit2 Researcher, http://bang.calit2.net

blog: http://transreal.org
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