[iDC] Introduction: The Internet as Playground and Factory
Amanda Chapel
chapel at strumpette.com
Sun Jun 7 23:30:05 UTC 2009
Grant,
Respectfully, your proposal - without the "expertise to envision any
solutions" - is disconcerting. Money is the global medium/vehicle for the
accounting of obligation. It's ubiquitous. As such, in effect, you are
proposing to globally alter obligation. Easy, only if you don't have any and
don't care for eating.
That aside, you do make an important point: the Internet zeitgeist is
fundamentally anti capitalist and anti market economy. Regrettably, this is
NOT an extension of our current global system. It's a contradiction and a
dangerous one at that.
Anyway, before we rationalize the failure of money and the negation of
obligation, let's please understand the consequences.
- Amanda
From: grant.wythoff at gmail.com [mailto:grant.wythoff at gmail.com] On Behalf Of
Grant Wythoff
Sent: Sunday, June 07, 2009 3:38 PM
To: Amanda Chapel
Cc: idc at mailman.thing.net
Subject: Re: [iDC] Introduction: The Internet as Playground and Factory
Amanda-
One would think that with the events of the past year, "money" would not be
so easily equated with mortgage debt. A first step in thinking through the
new tools and practices I referred to is to consider how we can stop
equating "money" with its contemporary modalities. Late 19th, early 20th
century utopias proposed replacing money with "credit" (esp. Bellamy's
"Looking Backward"), a proposal which should of course seem laughable today.
But neither can money be a valuable object or substance in itself, since it
serves as a token for exchange. Money is and has always been an abstraction
of value.
What I was getting at is that practices of production, exchange, and
consumption have developed on a mass scale *within the specific context of
digital networks* that currently cannot be ported back into or reconciled
with the traditional money economy. These practices are the subject of this
conference, and what I think we all should be considering is what models,
alternatives, reflections the production of value within the information
economy provides in the current economic climate.
It's beyond my expertise to fully "envision" any solutions, but for one of
the most, I think, productive examples, check out Charlie Stross on 'venture
altruism' in the novel Accelerando.
http://en.wikipedia.org/wiki/Accelerando_(book)
-Grant
On Sun, Jun 7, 2009 at 3:47 PM, Amanda Chapel <chapel at strumpette.com> wrote:
Grant,
"I believe is evidence that we have the tools and experiences at our
disposal to entirely rethink the circulation and standard of money as well
as the value of work with the digital realm."
The mortgage is due the first of the month. what do you envision?
- Amanda
From: idc-bounces at mailman.thing.net [mailto:idc-bounces at mailman.thing.net]
On Behalf Of Grant Wythoff
Sent: Sunday, June 07, 2009 1:22 PM
To: idc at mailman.thing.net
Subject: [iDC] Introduction: The Internet as Playground and Factory
Hi All-
My name is Grant Wythoff, and I'm currently a PhD candidate in the
Department of English and the Program in Media and Modernity at Princeton.
My work is situated at the intersections of media theory and science
fiction, exploring the various types of worldbuilding, estrangement, and
utopianism that bubble up from moments of epistemic shifts in media
technologies. Other areas of interest include new media culture and the
rhetoric of "content," television studies, media archaeology, 20th century
American theater and film, and Frankfurt school aesthetics.
As Howard pointed out, we are in a situation in which we must entirely
redefine our notions of labor and play, and I think this conference will be
a really exciting forum to begin thinking along these lines. One can go as
far back as Benjamin in locating an alignment of labor and play within
industrial apparatus--his notion of "Spielraum" (playspace / room for play)
seems particularly apt in our own context as it gets at the truly
revolutionary (if not utopian) possibilities opened up for new fields of
action within the very same profit motives of commercial agents. Yes,
information aggregators have proved immensely powerful tools of cognitive
mapping through both graphic means--witness Google's flu trends or
twitscoop--as well as good old fashioned research methodologies--i.e.
wikipedia and wikileaks. But at the same time, we are left with an
incredibly difficult set of questions, since the space for play the media
opens for us has almost always been one that fundamentally does not belong
to us. And here I can't help quoting the old Playstation motto, "live in
your world, play in ours."
Perhaps we can come back to this topic of profit motives intersecting with
useful "public" goods and enjoyable "private" behavior raised by Howard and
taken up by Trebor--and here I will just briefly jump across a few
interrelated ideas.
To take a case study, Eric Schmidt swears that things like flu trends,
google maps, and semantic searching are the primary business of Google while
the harvested clickwork of their targeted ads is only a necessary evil, the
fuel powering these larger ambitions. For argument's sake, what if (and
this is a big 'what if,' used only for the purposes of a productive science
fictional tension with the real) what if through some process of natural
selection the "private" profit motives of web 2.0 companies and the creative
industries are gradually replaced (displaced? superseded?) by their useful
"public" functions? In other words, what kind of *value* does the public at
large attribute to the information economy?
In business circles, web 2.0 is spoken of as being a failure since it "has
no business model," since there is no way to monetize it on a large scale.
To take a second case study, we are at a crucial juncture in the information
economy, with widely publicized talk of new agglomerations of news media
(spearheaded by the AP) and new forms of control over "content." But this
talk of "monetizing" freely linked, traded, and read online news content (a
discussion that has been disseminated through the tubes of the media
themselves) has revealed in so may fascinating ways just how regressive such
proposals are. The sense of disbelief everyone feels--grounded in their
everyday techniques of screen reading, their presence online--I believe is
evidence that we have the tools and experiences at our disposal to entirely
rethink the circulation and standard of money as well as the value of work
with the digital realm.
The question of newspapers and the loss of local voices is of course one to
be taken up by a different thread. Leaving this aside and turning to the
topic of properly digital labor: our work is unpaid. But do we want
remuneration?
If the biggest challenge to a critique of digital labor is the fact that the
mass of clickworkers simply doesn't care, that they enjoy their free labor
(let's face it, who doesn't)--then perhaps a possible secondary line of
inquiry would bring us into the potentialities of digital networks
foreclosed by their current configurations. Television always promised a
world represented as system--channels, flow, live feed, etc--a rhetoric
which has been notoriously difficult for cultural critics to satisfactorily
engage with. In what ways has our image of the world evolved from that
given to us by television? In what ways is the potential for political
critique and "pleasurable learning, cheerful and militant learning" (Brecht)
foreclosed by the current, digital configuration of the world picture?
Further, in what ways is this foreclosure itself representable (on a mass or
systemic scale) within the digital networks themselves? (The February flare
up over Facebook's new terms of service provides somewhat of an
illustration).
Rambling first thoughts. But I'm eager to see these and others bounced
around.
Best-
Grant
--
Grant Wythoff
http://twitter.com/gwijthoff
Princeton University
Department of English
McCosh 22
Princeton, NJ 08544
--
Grant Wythoff
Princeton University
Department of English
McCosh 22
Princeton, NJ 08544
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