[iDC] Internet as Playground and User Defined Social Systems
Jonah Brucker-Cohen
jonah at coin-operated.com
Sat Aug 1 14:48:00 UTC 2009
Hi all -
Trebor asked me to post some information on a project I am working on
that relates to the theme of this event. Just to introduce myself, I
am an artist, writer, adjunct faculty at both NYU-Steinhardt and
NYU-ITP, etc.. and finishing up my PhD at Trinity College Dublin
(although I am based out of NYC). Over the past 15 years or so, I've
been working on projects int he theme of "Deconstructing Networks"
(also the title of my dissertation) that critically examine and
deconstruct the social and technological implications of Internet
culture and experience. From hacking networked devices to subvert
their use and challenge their ubiquity, to examining the social
systems of software as it proliferates across the Internet.
For example, in 2003 I developed a project called "Bumplist" that
challenged the subscription policy and rules of email lists, by
attaching a limit (6 members) to the amount of people that could join
a list, so that the 7th subscription "bumped" someone off the list.
This project was seen as both a experiment with the rules of software
as well as playful attempt at discovering the consequences of placing
rules on accepted forms of social software. Since 1999, I've worked
on over 60 individual artworks that challenge our perception of
networks and their relationship to social systems, the culture of the
Internet, and play. Some of these include "Crank the Web", a browser
with a handle that you manually have to "crank" in order to download
a web site, "Alerting Infrastructure!", a web site hit counter that
destroys the physical structure or building that the web site
represents, "PoliceState", a network of 20 remote controlled toy
police cars that drive around in patterns associated with "terrorist"
keywords that are sniffed on a local network (using Carvore - which
was developed by Alex Galloway, who I believe is also on this list),
etc...
You can check out BumpList here: http://www.bumplist.net
and My full projects list + details are here:
http://www.coin-operated.com/projects
To connect with the "Internet as Playground and Factory" event, I
wanted to post more info about a new project I've been working with
Mike Bennett on that subverts the rules of networked social media by
allowing the public to design and implement these rules online and
release them to the public. This project is called "THWONK" and it's
a "Web 4.0" (yes skipping 3.0) platform and community for designing
the rules of online communities such as email lists. THWONK is
revolutionary because it gives you full access to manipulate and
change the social rules of email list communication
THWONK is an exciting and new approach to creating online communities
that allows participants to alter the rule sets of these systems. We
call this approach, "User Defined Social Systems". THWONK allows the
public to design the rules of social networks such as email lists,
a.k.a. User Generated Social Structures (UGSS).
Digital communication tools are a critical component of everyday life
for many people. The appropriate and inappropriate design of
communication tools influence and shape how we connect, interact and
collaborate in local and distributed groups. Many of the digital
communication tools we use arose organically; with no explicit
understanding of the complex and multi-faceted effects they have on
human behaviour. For example mailing lists emerged more than 30+
years ago, yet the social experience of mailing lists has remained
nearly unchanged, e.g. mailing lists do not exist that are designed
to explicitly support business processes.
THWONK is an ongoing collaborative project started in 2009 by Mike
Bennett and Jonah Brucker-Cohen in the interdisciplinary research
fields of Human-Computer Interaction (HCI) and Computer Mediated
Communication (CMC). CMC is concerned with the design and study of
online and digital communication tools, such as email, instant
messaging, text messaging, social networks, and Twitter. THWONK is a
free online website, authoring application and infrastructure for
crowd-sourcing and simplifying the creation and rapid prototyping of
novel CMC systems, such that non-technical users can quickly invent,
explore and co-create novel CMC systems. Our purpose with THWONK is
to shed new light on possible CMC designs. The second important aim
is to simplify the process of CMC implementation and research.
THWONK is live and in Alpha, and available here: http://www.thwonk.com
There is a longer text about the project I would be happy to post
here, but I just wanted to send out some info to let people know
about it.
Thanks!
Jonah
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jonah Brucker-Cohen
PHD Candidate - Disruptive Design Team
NTRG, Trinity College
Dublin, Ireland
AIM: coinop29
Skype: coinoperated
Twitter: coinop29
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Artist, Writer, Professor Based in Brooklyn, NYC, USA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://www.coin-operated.com - projects and work/blog
http://www.scrapyardchallenge.com - Scrapyard Challenge Workshops
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