[iDC] (no subject)
Lynn Hershman
lynn2 at well.com
Tue Nov 20 00:59:15 UTC 2007
This is quite a fascinating discussion.
There is also the possibility of re-archiving, as a means to
sustaining a sense of longevity.
For the past three years I worked with Stanford Humanities Lab to put
part of my archive into an on line digital space. The result is Life
Squared which was an investigation of a simulated hotel room,
originally in real life, in real time, that examines the context of
its own location. It was reset inside Second Life. It became the
essence, not a replica of the original intention.
Archives derived from past materials, but digitally relocated,
become the content for a "meta-archive” a hybrid environment, meant
to facilitate deeper analysis, investigation and exploration of the
original work and, expand the audience. Using emerging and pervasive
technology as part of the structure was a method of engaging the
archaeology of space, the plasticity of time and the multi-layered
interpretations of embedded artifacts. Users can dynamically revisit
the remains, of an online meta-narrative that integrates real and
virtual architecture, artificial intelligent avatars, artifacts,
somatic characters and situational components such as site tagging,
into a mixed reality and pervasive environment.
Varying migration techniques allowed other 30+year old environments
to be replicated into real space, miming the flaws and failures of
the original of course.
l
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