[iDC] Alan Liu and Pedagogical Experimentation
Elizabeth Losh
lizlosh at uci.edu
Mon Nov 5 23:36:08 UTC 2007
Dear List Members,
Since we had a thread about pedagogical experiments a little while
ago, I thought I would send along the course description for Alan
Liu's graduate course, which can also be seen at
http://www.english.ucsb.edu/courses-detail.asp?CourseID=2010
Liz
ENGL 236: Studies in Literary Criticism and Theory : Literature
Plus: Cross-Disciplinary Models of Literary Interpretation
Winter 2008
Instructor:<http://www.english.ucsb.edu/people-detail.asp?PersonID=25>
Alan Liu
Meets on: R 11:00 AM - 1:30 PM SH 2509
Prerequisites: Graduate standing
Because of the recent, shared emphasis in many fields on digital
methods, scholars in the humanities, arts, social sciences, and
sciences increasingly need to collaborate across disciplines. This
course reflects theoretically and practically on the new,
digitally-facilitated interdisciplinarity by asking students to
choose a literary work and treat it according to one or more of the
research paradigms prevalent in other fields of study.
Students, for example, could choose a story or poem to "model,"
"simulate," "map," "visualize," "encode," "text-analyze," "sample,"
analyze statistically, "storyboard," "blog," or redesign as a "game,"
"database," "hypertext," or "virtual world."
What are the strengths and weaknesses of one kind of research
paradigm by comparison with others, including the new paradigms in
the literary field that some scholars have recently called "distance
reading" (as opposed to "close reading") and "modeling"? For
instance, what is the relation between "interpreting" and data-mining
or visualizing?
The course begins with discussion of selected readings and demos to
set the stage. Readings include: Franco Moretti's Graphs, Maps,
Trees, Willard McCarty's Humanities Computing, and Katie Salen and
Eric Zimmerman's Rules of Play: Game Design Fundamentals, and Jerome
McGann and Lisa Samuel's essay on "Deformance and Interpretation."
Demos include: the NetLogo agent-modeling environment, the Scratch
visual programming environment, digital mapping tools, text-analysis
programs, the Ivanhoe literary interpretation game, visualization/
pattern-discovery tools, Second Life, and other resources usable by
non-programmers to create interesting projects.
After the initial unit of the course, students break into teams,
choose a literary work, and collaborate in workshop/lab mode to
produce a "proof-of-concept" final project. (Alternatively, students
may work individually on projects designed to support or complement
their intended dissertation topics.) Collaboration will occur both
face-to-face and virtually in a class wiki (possibly supplemented by
virtual meetings in the UCSB English Department's new Second Life
instructional space). Final projects can be digital, video, acoustic,
material, social, or some combination, but some digital
representation must be created that can be exhibited on the class
wiki or in the English Department's gallery space in Second Life.
Individual students also prepare research reports as well as write a
final essay reflecting on the project. (Auditors participate in
projects and minor assignments.)
Elizabeth Losh
Writing Director
Humanities Core Course
HIB 188
University of California, Irvine
Irvine, CA 92697
949-824-8130
lizlosh at uci.edu
http://eee.uci.edu/faculty/losh
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