[iDC] Architecture and Situated Technologies – Review and Commentary
Jessica Thompson
jessicathompson at sympatico.ca
Fri Oct 20 17:30:07 EDT 2006
Hi, Everyone;
Greetings from the Urban Center.
I thought I would introduce myself to the list by providing a bit of
a report from the field as we round up the last few minutes of the
Architecture and Situated Technologies Symposium, organized by our
colleagues, Mark Shepard, Trebor Scholz and Omar Khan.
A few notes on the structure:
The day was organized into 3 sessions, each consisting of 4
speakers. Each session was followed by an open discussion with the
panelists moderated by Mark, Trebor, and Omar. During the sessions,
members of the audience were invited to text or email questions to
the feedback section of the website which were addressed after each
session, enabling us to ask questions as they occurred to us.
In his section of the program overture, (presented on Friday night)
Trebor used a diagram to describe the funding structure which feeds
the engine of many of the mobile, ubiquitous, and emergent
technologies that have become pervasive in our culture: The diagram
consisted of a series of interlocked boxes to represent the degree to
which different groups such as the corporate sector, the military,
the government, etc were able to produce new modes of technology. As
one might imagine, the US military and the corporate sector had the
largest boxes, and the artists, independent researchers and academics
had one of the smallest boxes. (Apologies for any inaccuracy here,
Trebor’s presentation, and others, will be posted on the website
following the Symposium.)
It was this, and other “moments of truth” that I found of most value
as we took part in the presentations and discussions. Rather than
being a summary of the presentations in themselves, I think it might
be of more value to share with you a snapshot of the Symposium,
through my eyes, and through my particular interests.
In “Technology and users in public space: what's wrong with this
picture?” (later retitled “Instruments and producers of the
commons”) Usman Haque identified that the use of the term, “user”
creates an unbalanced dichotomy between those who have create and
those who (supposedly) engage. I’ve often lamented that the problem
that I have with a lot of interactive work that I call “the
assumption of an interested public” where the creator assumes that
because the piece he or she has made is “interactive” that the public
will come running to your door. What is far more interesting is
work that engages participants in tangible ways. Hasque described
his “Open Burble” project, where participants determined the
integrity of the piece, and where blog entries created by
participants after the fact were incorporated into the piece.
In Structures of Participation, Natalie Jeremijenko presented her
recent research on interactive behaviors within the context of
museums as of way of exploring the differences between the structure
of participation and the architecture of participation. One of her
most notable observations was that within museums (which she
considers public spaces) most of the interactions within these spaces
take place between the visitors, rather than as a result of the work
itself. This behaviour was unaffected by any design strategy – the
most significant factor in determining whether someone would choose
to interact with a piece of art was whether he or she saw others
already doing it. While individual behaviour cannot be predicted
accurately, the patterns identified within small groups are
quantifiable.
She also identified an ongoing issue within design concerning
empirical results – the collective assumption with interactive design
is that such measurables are unnecessary, however, many of the
projects that receive funding are those that can present (or at least
propose to present) some sort of outcome.
This phenomenon was also touched on in the overture, but I’m
wondering if a discussion could be started based on this thread. What
are the implications of the research model on the production of new
media art? Does a project need to be produced by a media lab in
order to receive critical attention? Should researchers be aspiring
to present work in a museum or in a trade show?
In “Innovation is Expensive” Michael Fox addressed a question posed
on this list earlier this year, which asked why more architects were
not participating in envisioning the future. Michael, as a working
architect, offered that there is always a practical reality, which
accompanies architectural innovation – in the end, the buildings need
to be built. Often the mass production (and funding) found within
other industries is not available, which often means that architects
are more end-users than innovators.
This is just a small portion of the thoughts and insights presented
today – and I apologize to those of you who presented who I didn’t
have time to get to. The audio from all the presentations will be
available for download on http://www.situatedtechnologies.net/
Cheers,
Jessica Thompson
------------------------------
Jessica Thompson’s studio practice consists of portable audio pieces
that pieces that explore parallels between physical location,
psychological space, game playing and public performance within the
urban environment. Her recent projects have been shown at the 2004
Psy-Geo-Conflux, (New York) GAME CITY, (FADO, Toronto), New
Territories, (ARCO, Madrid) Glowlab Open Lab, (Art Interactive,
Cambridge) Art Projects, Art Basel Miami Beach and ZeroOne San Jose.
(San Jose, CA) She is the Online Magazine Editor of Glowlab.
(www.glowlab.com)
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